Kavin Chandar
Arthanari Eswaran
Hello! I am
I'm a software developer, Past SWE at Commure & Athelas. I completed my master's in Computer Science at the University of Southern California at May 2024. I look forward to new and exciting opportunities to create meaningful experiences for all! Hit me up at arthanar@usc.edu
Idyll (Macro Friendly Recipe Application)
ReactJs, Node.js, Rest APIs (Spoonacular), GCP, Docker
Built a personal recipe application to recommend 1000 easy macro-friendly recipes based on what’s in your fridge
Doubled user retention with tailored recipe suggestions that cut meal prep and calorie logging time by 30%
Journl (Article Forum Application)
ReactJs, Node.js, MongoDB, Firebase, Rest APIs, GCP, Docker
Created an anonymous article forum application for 200,000 creative writers to share and peer-review articles
Increased user engagement by 60% with an intuitive, distraction-free design that keeps users focused on quality writing.
Event Finder Application
AngularTs, Android Studio, Ticketmaster, Node.js, GCP
App Link: hw8-event-app.wl.r.appspot.com
Created a web application to discover and share 230,000 events with Ticketmaster, using Angular and Node.js.
Designed the mobile app reusing the Node.js Backend for 50% faster development and efficient resource utilization
Showcased over 11M Music Artist Information from Spotify API and all venue details using Google Maps API
Event Finder Application | Mobile Version Android Studio, Ticketmaster, Node.js, GCP
• Engineered an android mobile application to discover and share 230,000 events with ticketing and venue details
• Integrated real-time updates for event availability and ticket pricing as users return for the latest event info and deals
• Mobile Link: https://www.youtube.com/watch?v=gOAS109B8W0
Stuff I have built
Opposite Day | Video Game Development Unity, C#, Github Pages
• Collaborated with a team of 5 indie game developers ”small indie company” to create a new indie game
• Scripted and Level Designed 3D First person puzzle-platformer video game using Unity and published on Github pages
• Game Link: https://shorturl.at/fxQR4
Video-Search and Index for Multimedia
Python, OpenCV, FFmpeg
• Led a team of 4 and devised a video indexing and search algorithm, enabling efficient querying using object and audio detection
• Queried video clips in a large video database with precise timestamps, 60% improvement in detection speed
• Project Link: https://shorturl.at/rQGTH
Journey
Software Engineer @ Commure & Athelas
July 2024 - Oct 2024
• Stack: Python, FastAPI, SQLAlchemy, PostgreSQL, Pytest, Retool, Vue.js, GCP
• Engineered a scalable API for efficient bulk submission of insurance claims in an MVC-based backend architecture, integrated end-to-end seamlessly with Vue.js
• Developed a claims processing pipeline leveraging GCP Cloud Jobs and Cloud Queue, increasing claim forwarding capacity from 350 to over 9,000 per day, achieving an 40% revenue boost
• Reengineered patient information consolidation and claim eligibility assessment workflows using SQL Query Plan, achieving a 25% reduction in API response times
• Built a Retool claims tracking dashboard, enhancing observability and reducing manual investigative efforts by 30%
• Implemented robust unit and integration tests with 95% code coverage on the Revenue cycle management backend, boosting system reliability
University of Southern California
August 2022 - May 2024
• Graduated with a Master of Science in Computer Science, Viterbi School of Engineering
• GPA of 3.65 / 4.0
• Coursework: Algorithms, Database, Web Tech, Machine Learning for Data Science, AI, Game Dev, Multimedia
Mountain View, CA | Internship
Software Developer @ USC Annenberg Media
Los Angeles, CA | Volunteership
Jan 2024 - May 2024
• Stack: React, Flask, GCP, Redis, Docker
• Developed a trending tab on the official website’s landing page to show accurate and timely news, enhanced audience reach by 20%
• Redesigned and Developed website backend to separate concerns into controller, service, and data model layers, based on the Single Responsibility principle, optimizing system efficiency
• Leveraged Redis to scale data handling and caching to ensure system is performant during high-traffic news events
• Stack: Python, OpenCV, Mediapipe
• Built contactless human-desktop interaction system using only existing webcam, achieving a 90% cost reduction
• Best paper awarded for “Hand gesture recognition for Human-computer Interaction” paper at IconDeepCOM-2022
• Built cost-effective computer vision app to detect face mask and social distancing violations, improved detection rate by 80%
• Staged “Pandemic Control Measures and Analysis using computer vision” paper at the IIOTA2022 conference
Computer Vision Researcher @ SRMIST
Chennai, Tamil Nadu, India
Aug 2021 - May 2022
Los Angeles, CA | Viterbi School of Engineering
June 2018 - May 2022
SRM Institute of Science and Technology
Chennai, Tamil Nadu, India
Graduated with a Bachelor of Technology in Computer Science and Engineering,with a GPA of 9.41/10.0
June 2003 - May 2018
PSBB Senior Secondary School
Chennai, Tamil Nadu, India
Graduated High School with an elective in computer Science
Oct 2024 - Present
Software Engineer @ Easly Dunn Productions Inc
Torrance, CA
• Stack: C# (Unity), React, framer motion, TortoiseSVN
• Debugged and Tested in-game currency and XP mechanics for ”Robot Race” as part of the multiplayer backend team
• Redesigned and Developed website backend to separate concerns into controller, service, and data model layers, based on the Single Responsibility principle, optimizing system efficiency
•Designed and Developed the ”Spurpunk” video game website with smooth animations using React and framer motion enhanced audience reach by 20%
Feats
Won the Best Paper award by leading my research team at the IconDeepCOM-2022 conference
Ranked among the top 5% of the country (India) in the Data Structures and Algorithm course in Python
Staged “Analysis of pandemic control measures with computer vision” paper at the IIOTA2022 conference
Awarded for “Hand gesture recognition for Human-computer Interaction” at the IconDeepCOM-2022 conference